blob: cd9ed54de8da41a1913aa48c53e85c5289141e74 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_60bf45() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)), (1).xx).x;
}
void fragment_main() {
textureSample_60bf45();
return;
}