blob: 7bb846533a70af746c1bc21793e13ae9dd9cff16 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_6717ca() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)));
}
void fragment_main() {
textureSample_6717ca();
return;
}