blob: 7805be03fcafd8a924e66862b948dfb948e360e5 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_85c4ba() {
float4 res = arg_0.Sample(arg_1, (1.0f).xx, (1).xx);
}
void fragment_main() {
textureSample_85c4ba();
return;
}