blob: e2d3e5738dc5b87fcdb4acca7cd6d51af8a938ee [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_d6b281() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)));
}
void fragment_main() {
textureSample_d6b281();
}
void main() {
fragment_main();
return;
}