blob: 84e14fe4dd5b6325a4b843111d4883e4c6eb7c41 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_1c707e() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
}
void fragment_main() {
textureSampleBias_1c707e();
}
void main() {
fragment_main();
return;
}