blob: 0ca62fce97d208d8d9b70c384508d1b7d8b33cc8 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_594824() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, 1.0f, (1).xxx);
}
void fragment_main() {
textureSampleBias_594824();
return;
}