blob: 27da1a2bc0acfe13f7c72bedf2f5734d9d5f166c [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_80e579() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_80e579();
}
void main() {
fragment_main();
return;
}