blob: 2f3e80231874618fd2acf73e1ac01c800b7622bc [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_87915c() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1u)), 1.0f, (1).xx);
}
void fragment_main() {
textureSampleBias_87915c();
return;
}