blob: e66d2542c1ce0869ab9eb985827ac24d3e7452a6 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_9dbb51() {
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), 1.0f);
}
void fragment_main() {
textureSampleBias_9dbb51();
}
void main() {
fragment_main();
return;
}