blob: 1b2f46c9343ebf7de63c103ea54a2074866caae6 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_63fb83() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xxx, 1.0f);
}
void fragment_main() {
textureSampleCompare_63fb83();
return;
}