blob: c30bf79eb567871fe25af6533f2d81a683d9915a [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_7b5025() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f, (1).xx);
}
void fragment_main() {
textureSampleCompare_7b5025();
return;
}