blob: 25b14da49238e69ca634c0aa960c3f96e4be117f [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_90ae56() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f);
}
void fragment_main() {
textureSampleCompare_90ae56();
return;
}