blob: 3b40ea3449faf764b29b3ba6e8d804f434c1c4fa [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_90ae56() {
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f));
}
void fragment_main() {
textureSampleCompare_90ae56();
}
void main() {
fragment_main();
return;
}