blob: 56a5b3f588107232531f26db82375124bb7d4c68 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_dd431d() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_dd431d();
return;
}