blob: 4db9f529d16e5acba13d2b81eab754562c423461 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_dec064() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f, (1).xx);
}
void fragment_main() {
textureSampleCompare_dec064();
return;
}