blob: 40a82225302f572470301d9beaee8d16e1eb24aa [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_2974eb() {
float res = arg_0.SampleLevel(arg_1, float3((1.0f).xx, float(1)), 1u).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_2974eb();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_2974eb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_2974eb();
return;
}