blob: ae7e18a0431f51596dc5e9c15e385f35fcdfebc0 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_36f0d3() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1i, 1u, vec2<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_36f0d3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_36f0d3();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_36f0d3();
}