blob: ee3762eb6444e1634f43fdd2ce1eac15ff97e7b2 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_a4c338() {
arg_0[1u] = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_a4c338();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_a4c338();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a4c338();
return;
}