blob: 7d8e52e6bf213a4f09f45ad552d19a72093decf8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureGather_1bf0ab(texture2d_array<uint, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float2 arg_3 = float2(1.0f);
uint arg_4 = 1u;
uint4 res = tint_symbol_1.gather(tint_symbol_2, arg_3, arg_4, int2(0), component::y);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_array<uint, access::sample> tint_symbol_3, sampler tint_symbol_4) {
textureGather_1bf0ab(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_array<uint, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_array<uint, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
textureGather_1bf0ab(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture2d_array<uint, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
textureGather_1bf0ab(tint_symbol_9, tint_symbol_10);
return;
}