blob: e305a42006b4432d99a8459c928d2a98bfa5d2df [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureGather_1f7f6b() {
float2 arg_2 = (1.0f).xx;
float4 res = arg_0.Gather(arg_1, arg_2, (1).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_1f7f6b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_1f7f6b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_1f7f6b();
return;
}