blob: a24fe408e2cbd3c4505ed51db40e585c1cd51b78 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_d90605() {
var arg_2 = vec2<f32>(1.0f);
var arg_3 = 1i;
const arg_4 = vec2<i32>(1i);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_d90605();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_d90605();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_d90605();
}