blob: cca08c59c15995eb0e6ce35624f1642b4b03e6c1 [file] [log] [blame]
#version 310 es
uniform highp isampler2DArray arg_0_1;
void textureLoad_168dc8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
int arg_3 = 1;
ivec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, uint(arg_2))), arg_3);
}
vec4 vertex_main() {
textureLoad_168dc8();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0_1;
void textureLoad_168dc8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
int arg_3 = 1;
ivec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, uint(arg_2))), arg_3);
}
void fragment_main() {
textureLoad_168dc8();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler2DArray arg_0_1;
void textureLoad_168dc8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
int arg_3 = 1;
ivec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, uint(arg_2))), arg_3);
}
void compute_main() {
textureLoad_168dc8();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}