blob: 2c10622c196721ebd5009031abd4c24b166c30fb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureLoad_7ab4df(texture2d_array<uint, access::sample> tint_symbol_1) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
int arg_3 = 1;
uint4 res = tint_symbol_1.read(uint2(arg_1), arg_2, arg_3);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_array<uint, access::sample> tint_symbol_2) {
textureLoad_7ab4df(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_array<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_array<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
textureLoad_7ab4df(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_array<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
textureLoad_7ab4df(tint_symbol_5);
return;
}