blob: 3a7abdce97fb72c626cbca1e4b61a0dc3a0c3151 [file] [log] [blame]
#version 310 es
uniform highp usampler2DArray arg_0_1;
void textureLoad_8527b1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, arg_2)), int(arg_3));
}
vec4 vertex_main() {
textureLoad_8527b1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0_1;
void textureLoad_8527b1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, arg_2)), int(arg_3));
}
void fragment_main() {
textureLoad_8527b1();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp usampler2DArray arg_0_1;
void textureLoad_8527b1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(arg_1, arg_2)), int(arg_3));
}
void compute_main() {
textureLoad_8527b1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}