blob: f4d0e5dd0c132d8f333dcbd0e1c3062a8603a265 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_96efd5() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint arg_3 = 1u;
float4 res = arg_0.Load(uint4(uint3(arg_1, arg_2), arg_3));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_96efd5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_96efd5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_96efd5();
return;
}