blob: 03e9cf6b060c0db77183bad808026d59080d9f9b [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
void textureLoad_c16e00() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
int arg_3 = 1;
float res = arg_0.Load(int4(int3(arg_1, int(arg_2)), arg_3)).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_c16e00();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_c16e00();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c16e00();
return;
}