blob: 683ab3b3ab44ecdd65be81dc9d414b5d5720dc25 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_193203() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(1));
}
void fragment_main() {
textureSample_193203();
}
void main() {
fragment_main();
return;
}