blob: 5b1a5d9ed8709b6f30a85a0390601d73718d67b3 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_7e9ffd() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x;
}
void fragment_main() {
textureSample_7e9ffd();
return;
}