blob: ef8093126c26b0566386e74de5ec27a6b720b6ef [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_7fd8cb(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
uint arg_3 = 1u;
float res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3);
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_7fd8cb(tint_symbol_2, tint_symbol_3);
return;
}