blob: fee2b621866382ab672ddba23afde92f9aba2113 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_85c4ba() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1));
}
void fragment_main() {
textureSample_85c4ba();
}
void main() {
fragment_main();
return;
}