blob: 00a1d0af5104c3f5e5ccaa4c2cd623f0b0edd20d [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_d6b281() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_d6b281();
return;
}