blob: 309e1800bfaa3933eedc68a4b09dd31ddb109d89 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_d6b281() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_d6b281();
}
void main() {
fragment_main();
return;
}