blob: 454ec68ead5634a18e5b93865848cc0641ac5ef0 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_ea7030() {
float3 arg_2 = (1.0f).xxx;
float res = arg_0.Sample(arg_1, arg_2).x;
}
void fragment_main() {
textureSample_ea7030();
return;
}