blob: 5c5477d6ca5fb816f728013dde4916ce1309f453 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_1c707e() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4);
}
void fragment_main() {
textureSampleBias_1c707e();
return;
}