blob: e9e8884c5bd63b3efd727c5ea8f00a5f07dcd698 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_53b9f7(texturecube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
float arg_3 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, bias(arg_3));
}
fragment void fragment_main(texturecube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_53b9f7(tint_symbol_2, tint_symbol_3);
return;
}