blob: 8d7ff396bc38b6ab37ba13d38a8aebd4ef4d66bf [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_87915c() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, (1).xx);
}
void fragment_main() {
textureSampleBias_87915c();
return;
}