blob: f9a8c9bdcc2f89b66dce5b33a1e9839bbf61a2bc [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_a161cf() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (1).xx);
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}