blob: 1ff60f1e90c10c0ac6aacef0685f54a9e78a1d9c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_eed7c4(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3, bias(arg_4));
}
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_eed7c4(tint_symbol_2, tint_symbol_3);
return;
}