blob: 6f59515b8fb5669a4e0c5c1575422d264efcf2cc [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_90ae56() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = arg_0.SampleCmp(arg_1, float3(arg_2, float(arg_3)), arg_4);
}
void fragment_main() {
textureSampleCompare_90ae56();
return;
}