blob: c3bafa5e7880729a0ba371c2ade48e04d8830535 [file] [log] [blame]
#version 310 es
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_5884dd() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
}
vec4 vertex_main() {
textureSampleGrad_5884dd();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_5884dd() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
}
void fragment_main() {
textureSampleGrad_5884dd();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_5884dd() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
}
void compute_main() {
textureSampleGrad_5884dd();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}