blob: 30e5c0854a1a9bbf44da8f48685b6299605278e4 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_7cd6de() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float2 arg_4 = (1.0f).xx;
float2 arg_5 = (1.0f).xx;
float4 res = arg_0.SampleGrad(arg_1, float3(arg_2, float(arg_3)), arg_4, arg_5, (1).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleGrad_7cd6de();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleGrad_7cd6de();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_7cd6de();
return;
}