blob: c5343b9942beb528b2b26019d8e57e2188f8439e [file] [log] [blame]
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float res = textureLodOffset(arg_0_arg_1, vec3(arg_2, 0.0f), float(arg_3), ivec2(1));
}
vec4 vertex_main() {
textureSampleLevel_f3b2c8();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float res = textureLodOffset(arg_0_arg_1, vec3(arg_2, 0.0f), float(arg_3), ivec2(1));
}
void fragment_main() {
textureSampleLevel_f3b2c8();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_f3b2c8() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float res = textureLodOffset(arg_0_arg_1, vec3(arg_2, 0.0f), float(arg_3), ivec2(1));
}
void compute_main() {
textureSampleLevel_f3b2c8();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}