blob: 10a8e5d73b0784b084976c3bd89beb367425f44d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_3d6f01(texture1d<int, access::write> tint_symbol_1) {
uint arg_1 = 1u;
int4 arg_2 = int4(1);
tint_symbol_1.write(arg_2, uint(arg_1));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture1d<int, access::write> tint_symbol_2) {
textureStore_3d6f01(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture1d<int, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_3d6f01(tint_symbol_4);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_3d6f01(tint_symbol_5);
return;
}