blob: eadabe6321cd29a3dfb38b8bcbac581aad1f0ec2 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5841f8() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_5841f8();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_5841f8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5841f8();
return;
}