| struct Inner { |
| m : mat4x2<f32>, |
| } |
| |
| struct Outer { |
| a : array<Inner, 4>, |
| } |
| |
| @group(0) @binding(0) var<uniform> a : array<Outer, 4>; |
| |
| @compute @workgroup_size(1) |
| fn f() { |
| let p_a = &a; |
| let p_a_3 = &((*p_a)[3]); |
| let p_a_3_a = &((*p_a_3).a); |
| let p_a_3_a_2 = &((*p_a_3_a)[2]); |
| let p_a_3_a_2_m = &((*p_a_3_a_2).m); |
| let p_a_3_a_2_m_1 = &((*p_a_3_a_2_m)[1]); |
| |
| |
| let l_a : array<Outer, 4> = *p_a; |
| let l_a_3 : Outer = *p_a_3; |
| let l_a_3_a : array<Inner, 4> = *p_a_3_a; |
| let l_a_3_a_2 : Inner = *p_a_3_a_2; |
| let l_a_3_a_2_m : mat4x2<f32> = *p_a_3_a_2_m; |
| let l_a_3_a_2_m_1 : vec2<f32> = *p_a_3_a_2_m_1; |
| let l_a_3_a_2_m_1_0 : f32 = (*p_a_3_a_2_m_1)[0]; |
| } |