#include <metal_stdlib> | |
using namespace metal; | |
void textureSampleBias_c6953d(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
float3 arg_2 = float3(1.0f); | |
uint arg_3 = 1u; | |
float arg_4 = 1.0f; | |
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3, bias(arg_4)); | |
} | |
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { | |
textureSampleBias_c6953d(tint_symbol_2, tint_symbol_3); | |
return; | |
} | |