commit | 7f760cb25c36c99d09067a4b8022e91057fcf20f | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Tue Nov 22 21:30:10 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 22 21:30:10 2022 +0000 |
tree | b33f75890a35b79a321bdd1d1b37820d7be61e57 | |
parent | 840bf6fc6d2d7c809c845c29e8e4cb26fb97bc1e [diff] |
Tint truncate interstage variable transform Add a transform to truncate unused user interstage variables by adding a new truncated shader io struct wrapper of the original one, with a truncate function to do the assignments called at the return statement. This transform is meant to be run after CanonicalizeEntryPointIO, and will only be run under hlsl/generator_impl.cc to workaround the extra register limitation for interstage variables on D3D FXC. Bug: dawn:1493 Change-Id: I69081189ad7d4b76f2371fcc079f67dced2e9944 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104620 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.