commit | f9c6633006e84f697996fb72e570114576cc32c3 | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Tue Nov 22 21:36:27 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 22 21:36:27 2022 +0000 |
tree | e0dc46b79292b846a3592612ec944bc2543175b7 | |
parent | 7f760cb25c36c99d09067a4b8022e91057fcf20f [diff] |
Update inter stage variable subsetting validation and add tests Sync up with current WebGPU spec to allow FS input being a subset of VS output instead of requiring a strict match. This patch involves changing the validation and adding tests, together with using the TruncateInterstageVariables for hlsl generator to workaround the extra limit for D3D12 backend. Bug: dawn:1493 Change-Id: I2d4ba7f43dbe57f17ecd5c5d659f4ca93bb682a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109460 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Shrek Shao <shrekshao@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.