commit | a160ccb8c3f309064ba9e14656c4c958454ea2cd | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Nov 30 14:22:29 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 30 14:22:29 2022 +0000 |
tree | 74de7658163558d747329199edd1248b4ed1d992 | |
parent | cfea22092700ac50f0d5d314c8aad959dc8728bc [diff] |
tint/ir: Fix build Destructors needs to be marked 'override', with no 'virtual' Change-Id: I8648a160e6564c391b2c8be6ec6c7d02927c1707 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112382 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.