fn round_9edc38() { | |
var arg_0 = 3.400000095f; | |
var res : f32 = round(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
round_9edc38(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
round_9edc38(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
round_9edc38(); | |
} |